Saved a frame at the ending wall jump compared to my previous 21.277 run. This run is basically just 1 frame away from a theoretical perfect run (TAS run: [ Ссылка ]). Satisfied with this time.
This run has a corner boost before the first damage boost to save a frame and be able to get a 12.466 damage boost time. The way it works is pretty weird, but I basically needed to get the acorn mushroom at the very start at exactly 1.200 seconds for it to work, because if not the seesaw and the subpixels wouldn't align.
The hold-right crouch jump before the very ending to fit between the cannons also has to be perfect. The micro spin jump at the end also saves some milliseconds because it allows a quicker acceleration after the wall jump.
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