Hello Everyone. It looks like the Undying God was changed again. It feels more like the original design of the God which works so well with Double Edge. Check it out and let me know what you think.
0:00 Early Game
4:20 First Item
10:19 Second Item
14:58 Third Item
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Undying God has changed again. The unit inside the Tombstone now receives a buff based on how long they were inside the Tombstone.
The amount of Strength the unit receives reduces as the round goes on, going to 0 after 15 seconds.
Max %STR bonus by level: 10/20/30/40/50
Because the buff now decreases as time goes on, the Tombstone should be front and center to receive the max buff. This helps the Tombstone die quickly and take the potential burst damage other units may receive.
Double Edge is the perfect spell to pair with the Tombstone. Check out my past video for another example of its power.
Builds are still a work in progress. Building my entire frontline first since I do not have backline builds finished.
I would love to put Charge on Tombstone but we will see. It is tough to see it changed to a spell and the SB god removed.
Still a little lost on builds. Void Spirit just holding on to strong spells for the time being.
Havoc Hammer works so well with the build for the Tombstone.
Sniper will be my Fiery Souls build but I need to find a solid spammable spell. Infernal Blade does not proc Fiery Souls.
Still plenty of time. Tombstone build complete and others are almost there.
Much better for ES.
Builds set. Time to focus on the key spells for leveling.
Void and Death Spirit using the Tombstone as cover to dish out some serious magic damage.
Tough break on the Chrono but the Sniper can chip in if he survives a drawn out fight.
The Legion build needs some work. Charge did not pop for me so I do not get to the backline that well.
Scythe of Vise always a good call for more disable.
Dominant victory. A good sign.
Ouch. So much focus on that Treant that his team did not die.
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