In this video we'll go over the steps required to create a customized character creation screen for MMO type games.
This video focuses on approaches required to take when building this, rather than focusing on aesthetics of the design.
In short, the create character functionality will need to start passing a map of data to the server representing the appearance information, along with other base values, like character name etc.
This appearance information needs to be translated to specific meshes in-game.
When you load the character, you set the appearance information based on server response.
The post covering all the steps required to make this can be found here:
[ Ссылка ]
The java server code which was used can be found here:
[ Ссылка ]
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