This is a tutorial to make procedurally generated terrain based on a hexagonal grid in Blender 3.0.
Instagram: [ Ссылка ]
Website: sanilarora.com
Contact: Contact@sanilarora.com
Chapters:
0:00 - Intro
0:53 - Creating the Hexagon Grid
4:30 - Displacing the Grid
8:16 - Shading and Materials
13:45 - Other Improvements
20:26 - Outro
Ещё видео!