🎮Learn to create a game in Unreal Engine 5: [ Ссылка ]
Learn how to create a game from scratch in Unreal Engine 5. You will learn step by step everything you need to start creating your own projects in UE5. We will start with a First Person Action Game. Remember you can participate in our current challenge to have a chance to win full access to our Action Game Course, more details of the contest here: [ Ссылка ]
Learn to create Environments in Unreal here: [ Ссылка ]
Learn Blueprints from scratch: [ Ссылка ]
Learn how to model inside Unreal: [ Ссылка ]
Questions? Let us know in the comments!
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🎓Learning Unreal Engine? Start here with complete tutorials: [ Ссылка ]
🎭Are you creating a game in Unreal Engine? Join our community! [ Ссылка ]
VFX Textures Below!
UNF Art Tools : [ Ссылка ]
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Timestamps:
00:00:00 00. Intro
00:03:30 SECTION 1
00:03:31 01. Create the project and import assets
00:07:02 02. Determine what to implement
00:09:38 03. Setting up the game mode
00:17:23 04. Win game functionality
00:21:39 05. Create the reward blueprint
00:33:19 06. Create an interaction system
01:00:14 07. Managing assets dependencies
01:10:04 08. Add a combat state
01:18:08 09. Create animation blueprint and sequences
01:27:40 10. Create an Idle Animation using linked animations
01:49:55 11. Combat stance
02:00:51 12. Create attack animation
02:28:35 13. Add attack animation to your character
02:44:08 14. Add sword to character
02:58:21 15. Sphere trace to get hits from the sword
03:20:02 16. Custom number of collision points on the sword
03:47:06 17. Do damage to hitted actors
04:11:17 18. Activating and deactivating the weapon based on the animations
04:30:28 19. Create a base enemy class
04:40:48 20. Add health to the characters in a modular way
05:01:15 21. Enemy damage and death state
05:17:20 22. Solve bug where the sword does damage to the character that holds it
05:23:05 23. Change enemy mesh and create its animation blueprint
05:52:43 24. Create AI Controller for the enemy
06:01:36 25. Follow rutine with behavior trees
06:20:49 26. Enemy follow and attack with behavior tree tasks
06:45:33 27. Enemy waits for attack to finish to continue its other tasks
06:57:20 28. Fixing the enemy death that didnt trigger and adding a physics asset to it
07:07:58 29. Determine how and when the enemy is going to attack the player
07:26:05 30. Implement enemy range check and line of sight
07:57:37 31. Aborting behaviors through decorators
08:06:30 32. Enemy goes to the last known player location after losing sight of it
08:16:36 33. Enemies patrol behavior
08:28:36 34. Make the enemies do damage
08:53:14 35. Enemies can only damage the player
09:10:21 36. Player Death Screen
09:35:17 37. Implement Player health bar
10:05:18 38. Polish player camera and sword
10:13:35 39. Animate the Ranged Attack in engine
10:31:19 40. Add the left hand attack to the player animation blueprint
10:49:38 41. Layer animations to handle attacking with the left and right hand
11:03:23 42. Create projectile blueprint
11:19:16 43. Attack enemies with the projectiles
11:42:34 44. Make enemies search the location where they where damaged
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