B: I kinda wanted something better for Joe's special like his speed up or down abilities but I don't know how that would work in a multiplayer game unless we use Bayonetta counters.
AAA: I tried to show this as speed up punching but it was a bit chaotic so I did a normal combo to get the basic idea across.
Down B: Besides the typical counter I wanted to include red hot kick as an option [Captain Falcon].
Stage: This series does not have any iconic settings so the idea is that the screen would absorb players and bring them through the different settings of the game like the Fire Emblem stage. Also the blimp above the theater would be a moving platform.
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