In this video you will learn *why* we choose to include and use the SDL library in our C & C++ projects.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by games, video playback software, emulators, and many other applications including several AAA titles.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android (other supported platforms may be found in the source code).
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. It is the most popular platform for multi-plarform game development.
One of the great aspects of using SDL in gamedev projects is that SDL 2.0 is distributed under the zlib license, which allows you to use SDL freely in any software.
We will learn why we need to use SDL to guarantee that our projects are portable and run smoothly regardless of the operating system or machine that the students are running.
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Enjoy!
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