The year: 1995
The problem: Nintendo wanted to push the boundaries of gaming with a leap into virtual reality, creating a whole new way to play.
The solution: The Virtual Boy — a headset that promised 3D visuals and an immersive gaming experience like no other.
What could possibly go wrong?
Almost everything. First, the visuals weren’t exactly "virtual reality" — they were red and black wireframe graphics that looked more like a laser show than the future of gaming.
Then there was the design. The Virtual Boy wasn’t wearable; it had to be placed on a table, forcing players to hunch awkwardly over it.
And the games? There were only 22 ever released worldwide, many of which were underwhelming.
Selling just 770,000 units — making it one of Nintendo’s biggest flops.
But it wasn’t a total loss. The Virtual Boy inspired the 3DS...
Ещё видео!