Hello all, and welcome to my Stat-maxing guide for Final Fantasy X!
These videos aim to show the best tips and tricks to max your stats on Final Fantasy X and legitimately beat the Dark Aeons without just summoning Yojimbo and praying for Zanmato.
There are lots of things that players don't generally consider when doing the endgame sections of the game, and you can save yourself hours and hours of time if you use the correct techniques and complete the process in a specific order. You should capture 10 of every Monster from every area before embarking on your stat-maxing journey, so check out my Capturing tips videos to help with that if you haven't done so already.
This episode is about taking on Juggernaut! Juggernaut is another crucial enemy in the stat maxing process, and is arguably the most important. He drops a Strength Sphere (2x on Overkill) which creates a Strength +4 node in an empty Sphere node. This lets us get 255 Strength and really start really enormous damage.
Juggernaut seems tough with his 1.2 million HP and his dangerous attacks, but he is very beatable when you know how.
He has armour and a 95% resistance to Armour Break, but you can still inflict Armour Break by using either Auron's Banishing Blade, Rikku's Frag Grenade Mix (2x Power, Mana or Speed Spheres) or by throwing a Frag Grenade item using the 'Use' command.
Once you've done that you should be able to deal decent damage to him; if your damage isn't high enough then consider using the Don Tonberry trick to raise your Strength using the existing nodes on the grid.
His attacks always start off with Charging on the first turn and then Salvo on the second. Using Nulblaze before the second turn makes your whole party immune to Salvo. His only other attacks are single- hitting, so using Auto-Phoenix on two characters essentially means you should never lose to Juggernaut!
For this set of videos, this series focuses on Stat-maxing using the Standard Sphere Grid and 9999HP. The best way to do this is to activate every existing node on the grid and then add the required number of extra stat nodes for each stat to get 255 Strength, Defence and Magic Defence and Accuracy with 114 Luck, 176 Evasion, 170+ Agility. 255 Magic is optional and not required.
Totals required for Standard Grid, no Clear Spheres, 114 Luck
20 Strength Spheres (can include 1 from blitz, 1 Yojimbo's Fayth, 3 Dodging lightning bolts)
25 Defence
27 Magic (do last, max Yuna, Anima Flares)
32 Magic Defence (had 64)
0 Agility for 170 (19 for 250)
46 Accuracy
13 Evasion (32 for 255)
24 Luck (113 or 114 Luck) and approx 168 Fortune Spheres for 7 characters
Useful Resources:
Stat Maxing Guide:
[ Ссылка ]
Jegged.com:
[ Ссылка ]
BrainDamageEclipse's quick guides:
[ Ссылка ]
FFX Index database:
[ Ссылка ]
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