Build a GOAP system from the ground up in this video that not only explains GOAP (Goal Oriented Action Planning) but will show you how you can implement smarter AI in your Unity project with a practical implementation from scratch. Create dynamic and unpredictable AI for your project that will leave your Players wondering how in the hell the AI outsmarted them once again, and coming back to find out what their opponents will come up with next time.
Jeff Orkin's original Article on GOAP:
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 GOAP Explained
4:00 Beliefs
6:45 Sensors
10:32 Actions and Goals
14:16 GOAP Agent
23:00 GOAP Planning Algorithm
35:00 Adding Behaviour
*Source code:* [ Ссылка ]
Unity Utils Repo: [ Ссылка ]
Assets Shown In This Video (Affiliate Links)
Dungeon Mason Tiny Hero Duo: (FREE): [ Ссылка ]
Tiny Heroes: [ Ссылка ]
Monsters: [ Ссылка ]
Node Canvas: [ Ссылка ]
A* Pathfinding Pro: [ Ссылка ]
SGOAP: [ Ссылка ]
GOAP for Unity (FREE Open Source): [ Ссылка ]
Hierarchy Icons: [ Ссылка ]
Better Transform: [ Ссылка ]
Better Mesh Filter: [ Ссылка ]
Modular 3D Text: [ Ссылка ]
Kronnect Beautify: [ Ссылка ]
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