I Finished Hello Neighbor 2 Alpha 1... (Mr. Peterson is not happy...) | Kindly Keyin
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Hello Neighbor 2, the sequel to the genre-defining stealth horror game about sneaking into your creepy
Neighbor’s house. Taking place directly after events of the original, players will explore an open world
while searching for the mysteriously disappeared Mr. Peterson (the Neighbor) and being stalked by a
mysterious, raven-like being.
Welcome to Raven Brooks. A place where people have been mysteriously disappearing. You play as
Quinten, a local journalist investigating missing persons cases. A string of clues leads you to a creepy
abandoned house -- the house of the events of the original Hello Neighbor game -- to discover it’s
occupied by a mysterious raven-like being. Naturally, you want to sneak into this house to find out
what’s going on.
Players will explore a creepy abandoned house while being stalked by an AI, and the gameplay will
expand into the open world of Raven Brooks. Unlike the original, where the AI you were playing against
navigated by manually placed waypoints, in Hello Neighbor 2 the AI behavior and navigation patterns
are fully dynamic. The AI will observe player behavior, what they do, and try to use that knowledge to its
own advantage in order to prevent players from figuring out the secrets lying within the house and its
surroundings.
We have expanded upon what made the original game a cult classic by adding many new gameplay
mechanics, an open world, and a completely new game style seen in the original Hello Guest Alpha
where you need to scavenge for useful items in surrounding areas, only to be chased down by the AI.
Players will get to explore the mysterious town of Raven Brooks and uncover the secrets behind
mysterious swarms of ravens flocking the town, and the unfortunate events surrounding Mr. Peterson
(the Neighbor), shining new light to Hello Neighbor’s story.
Features
Self-learning AI:
● AI explores the environment and constantly seeks ways to ambush the player.
● AI watches player navigation patterns and if these seem to be effective, will replicate them.
● AI has a daily routine that gets disrupted by the player: sleeping, eating, cooking, and possibly
going into the woods to dig up bags of non-bodies.
● AI will use the same objects as the player, using them for the same purposes. If the player uses
a fire extinguisher to get up to the top, so will the AI..
Open world:
● Explore the Raven Brooks, there are no limitations and players can go anywhere from the
beginning of the game. The AI protects its house when the player is trying to break in, and
stalks the player when out in the open world.
● Players have their own stories. Narrative is emergent, depending on how players decide to play
the game.
● The world changes depending on your actions.
Sandbox experience:
● Players should find creative solutions to solve the puzzle by combining different items, terrain
features and platforming skills.
● Many in-game events are persistent and scheduled in random order, that gives a feeling of a
living world. Players may examine each random in-game event to find a different outcome.
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