The design tools market has exploded in the past few years, and designers are often left scratching their heads and wondering which tools best fit their needs. In this talk, I propose that design tools should be chosen based on outcomes instead of features, and outline methods to create convincing prototypes for user testing purposes. I look to other industries to better understand the foundations behind prototyping and soliciting real feedback. I discuss three different kinds of prototypes and how the the Product Design team at Lucid Software crafts compelling experiences.
Want more inspirational talks like this? Join us at Front in 2018:
Front UX & Product Management Workshop Series
4-5 January 2018
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Front UX & Product Management Case Study Conference
May 2018
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