Xbox Series X:
Default Mode | 2160p/60FPS
Ray Tracing | (Reflections only) Dynamic 2160p/60FPS (Common 2160p)
High Frame Rate Mode | 1440p/120FPS
Xbox Series S:
Only Default Mode | Dynamic 1440p/60FPS (Common 1296p)
PS5:
Default Mode | 1800p/60FPS
Ray Tracing (Reflection Only) | Dynamic 1800p/60FPS (Common 1800p)
High Frame Rate Mode | Dynamic 1440p/120FPS (common 1152p)
PC:
Max. Settings | 2160p | DLSS Quality Mode
RTX 3080
- Bright Memory Infinite allows us to change the FOV in the console versions.
- PS5 and Xbox Series S/X use a mixed medium/high settings configuration.
- Xbox Series S version does not support Ray Tracing or 120hz.
- Ray Tracing mode for PS5/Series X only applies for reflections. On PC, RT is also used for certain highlights and shadows.
- Reflections with RT on PS5/X-Series are slightly improved over SSR, but are far from the quality of RT on PC. This game with RT at maximum is tremendously demanding on PC.
- Generally, performance is stable on all platforms. However, PS5 has clear problems maintaining 120fps in performance mode, staying closer to 90fps.
Music by Zeraví: [ Ссылка ]
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