In this video I explain how the gameshark code works for scaling in Mario kart 64 I also go in depth on how the floating point numbers work. After I explain this I look at Mario kart 64 scaled to 0.5.
0:00 Explanation
12:10 Luigi Raceway
13:40 Moo Moo Farm
14:35 Koopa Troopa Beach
15:56 Kalimari Desert
18:45 Toad's Turnpike
20:35 Frappe Snowland
22:10 Choco Mountain
24:05 Mario Raceway
25:00 Wario's Stadium
27:17 Sherbet Land
29:38 Royal Raceway
30:59 Bowser Castle
32:21 D.K.'s Jungle Parkway
39:53 Yoshi Valley
41:08 Banshee Boardwalk
42:23 Rainbow Road
44:37 Big Donut
44:59 Block Fort
45:38 Double Decker
46:00 SkyScraper
This beginning of this video style is a parody of pannenkoek half a press video. Please check out his channel it is amazing and inspired me to make this video. Using diagrams and Pannenkoek's methods made it much easier to explain floating point values.
Half a press video- [ Ссылка ]
Floating point Calculator
[ Ссылка ]
TCRF Mario Kart More code infromation
[ Ссылка ]
The code used in this video is
810DC608 3f00
This rom hack was played on an everdrive 64 and recorded using a GV-USB2
Mario kart Scaled playlist
[ Ссылка ]
Mario Kart 64 X3
[ Ссылка ]
Mario Kart 64 X-1(upside down)
[ Ссылка ]
Mario Kart 64 X10
[ Ссылка ]
Mario Kart Flat
[ Ссылка ]
#mariokart
#mariokart64
#gameshark
Mario Kart 64 - 0.5x Scaled (Commentated)
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