Cash Flow for Capsuleers (10 of 10)
Type Encounter
Objective Destroy the pirate leader's capsule.
Ship suggestion Attack or Combat Frigate from mission 2
Rewards Combat Frigate (AmarrPunisher /CaldariMerlin /GallenteTristan /MinmatarRifter) (Granted Upon Accepting)
This is one of the hardest missions among Career Agent missions, so feel free to fit everything you have: good weapons and ammo, afterburners, shield hardeners, self-repair modules, and stasis webifiers.
This mission consists of three deadspace pockets, connected via acceleration gates. You have to destroy all the rats and reinforcements in each pocket to be able to use the acceleration gate there to enter the next pocket. These "deadspace complexes" (a series of deadspace areas connected by acceleration gates) are fairly common in higher-end PvE missions. Note that if you have to warp out of a pocket (e.g. because your ship is taking too much damage and you need to repair), you will have to go through each pocket sequentially to reach your previous location; however, the rats in those pockets will not respawn if destroyed.
The third (and final) pocket contains a Stasis Tower and three rats - two frigates and the Destroyer-class Stolen Navy Ship.
The Stasis Tower uses a Stasis Webifier to slow your ship down. The pirate leader you're here to kill is manning the Stasis Tower; once you destroy it, he ejects in his capsule. Destroying it completes the mission.
The Stolen Navy Ship does the most damage and should be the primary target to bring down as soon as possible. An afterburner and a stasis webifier will allow you to catch up to the ship while being webbed by the Stasis Tower. Once the navy ship goes down, the other frigates do not pose much of a threat.
Alternatively, you may also try bringing down the Stasis Tower while ignoring enemy fire. While dealing no damage on its own, the Stasis Tower is quite tanky, and you might need to warp out, repair, and come back to the pocket to successfully pull it off without losing your ship.
You can also experiment with different ammunition for your guns. All the turret weapons have a range of ammunition to choose from, ranging from short-range high-damage ammunition to long-range low-damage ammunition. You've probably been using the former, but you may want to buy some of the latter from the market (or use whatever you've looted from wrecks so far) and experiment with staying further away from the rats while hitting them with your longer-range ammunition.
Pocket 1
WD EWAR L
Frigate 6 x Frigate (Faction)) Rookie Wave 1
Wave 1
Frigate 2 x Frigate Unlocks acceleration gate when all ships are destroyed
Pocket 2
WD EWAR L
Frigate 4 x Frigate Wave 1
Wave 1
Frigate 2 x Frigate Wave 2
Wave 2
Frigate 2 x Frigate Unlocks acceleration gate to next pocket
Pocket 3
WD EWAR L
Frigate 2 x Frigate
Frigate 1 x Frigate Stolen Navy Ship
Sentry 1 x Sentry (Pirate)'s Statis Tower Capsule Spawn Stasis Webifier
Capsule Spawn
Frigate 1 x Frigate (Pirate Name)'s Capsule Mission completion
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