Aim training seems simple at first, but aiming plateaus during training happen quick. This week's study is about aim training more efficiently and faster to get insanely good aim as quickly as possible. By part training we can train our brains to treat aim training differently and make maximum improvement in the minimum amount of time.
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The Study:
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The task used in the study is a game made specifically for studying stuff like this, Space Fortress. This means that while this study wasn’t looking at aim exactly it’s at least looking at an interface device with similar degrees of freedom.
Group 1: the control group, was told the goal was to obtain the highest game score they could achieve.
Group 2: The integrated training group received special instructions and were given feedback about two aspects of the game, controlling ship flight, and identification and destruction of mines. The integrated group was encouraged to focus on aspects of the task where additional feedback was provided, instead of trying to maximize their score.
Group 3: The hierarchical training group, received instructions and practice on 27 sub-tasks, designed to train the different components of the Space Fortress game and their hierarchical integration. I’ll call them the part training group from here on.
Now they took these groups and gave them each 7, 1 hour training sessions based on what group they were in. Then they gave all the groups 3, 1 hour sessions of standard game play, with the goal of maximizing their score. After that they did a little extra with seeing how each group performed when doing something else while playing the game.
Here is a graph of the results. The part training group doesn’t even show up until the first free play game session because they hadn’t actually played the game, just worked on broken down skills.
At the beginning you see that the integrated group actually seems to be learning more slowly than the control group, but that actually makes sense.
You’ll remember they weren’t told to even try to get a high score, just focus on the parts they were working on.
You see the integrated group overtakes the control group, and keeps their lead through the rest of the study.
The really interesting part here though, is the part training group. They start off below the control group, but quickly jump above to lead the pack in high score.
They had been practicing all the pieces separately, so when it came time to put them all together they had to figure that out. Once they did, they were so much better at all the different parts that they quickly took first place.
So when you look at the numbers for playing the game alone, the part training group comes out solidly on top. The integrated group came in 2nd and the control group, who just played the game, lagged behind.
But something interesting happened when they had the different groups try and do something else at the same time as playing the game.
In a lot of cases when they had to do something else, like say a random letter, or tap their feet at a rhythm, the hierarchical group actually performed worse than the integrated group and sometimes even the control group.
On the other hand, by learning parts while performing the whole, you may be able to simplify everything into a single task skill.
That would mean that part training in a more discrete way could end up providing skills that are more transferable to other similar tasks. Interesting.
Finally, they found that people who started with lower scores did worse overall than control in the integrated group, but not the part training group.
This might be because the task was too hard for them, and instead of being able to figure out the basics they were given instruction and feedback they weren’t ready for and then also asked to play the game.
In the part training group low scorers got to break it all down into simple tasks, and that still worked great.
If you want to actually work on timing your click on a moving target you can use a scenario called Variable Angle Click Timing. You completely take mouse movement out of the picture and just click.
If you want to work on moving in straight lines, you can use any small scenario and forget about the score, just concentrate on moving in straight lines. Score hunting is not your friend in part training.
It can also be something like what Coach Delight talks about in this training video.
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