Mutation game mode 6-02-2018.
(sorry, not sorry)
Pocket Towers are duped via Tempest Double and then placed in a way that stops creeps from leaving our base. The game took around 3 hours to finish even though the in-game timer was at 62 minutes. The game was lagging so bad that it didn't let anyone target creeps, towers, players, etc. some players experienced no vision even where wards and players/creeps were. The whole game was just a bunch of bugs being exploited. I received 7 reports after that game. Well worth the experience though.
the various places where we should've had vision but didn't were not replay bugs, we actually didn't see any of that stuff. and when i went to go kill neutrals and it didn't let me target them that also was not a replay bug.
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