Learn how to use lighting in Unity so you can develop more beautiful games. Using a low poly sample scene, we will cover Global Illumination (GI), Direct vs Indirect Light, Baked, Realtime and Mixed lighting and baking lightmaps. The concept learned can be applied to more realistic games. Follow along this in-depth tutorial by downloading the accompanying Unity project from my github repo to give you a jump start on lighting in Unity 2020.
GitHub Project Download: [ Ссылка ]
Associated Blog: [ Ссылка ]
Depricated Realtime Global Illumination Clip: [ Ссылка ]
Depricated Realtime GI Blog: [ Ссылка ]
-The Unity Game Dev
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