New version with much higher quality on [ Ссылка ] !!!
This video shows a new metaball real-time algorithm I've invented and implemented in my 3D engine, Yac3De2. In the first half of the video, a white material is applied, to enhance the shape of the generated volume. In the second half, I apply refraction to render a dynamic liquid. The background is the Sponza Atrium by Marko Dabrovic ; the dynamic lighting is using my implementation of Crytek's Massive Lighting. More informations and better quality video (Youtube seems to have compressed it far too much) at [ Ссылка ]
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