One thing that never changes is the mistakes we make when first learning modeling and topology. I'm going to show you the 5 most common topology mistakes, how to fix them, and a modeling tip that changed the way I approached 3D Modeling! Sign up for my upcoming 3D Modeling course today: [ Ссылка ]
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Richard Bryce Gore | @RBGorePD
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Purchase Mass Effect 3D Models: [ Ссылка ]
Bruno Fonseca:
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Purchase Models: [ Ссылка ]
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Software used in Tutorial:
Blender 3.5
Maya 2023.2
Substance Painter 8.3.2
#blender #3dmodeling #3dart
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Table of Contents
0:00 Introduction
0:17 Mistake 1: NOT Localizing Topology
1:21 Mistake 2: NOT Protecting Extrusions
1:59 Mistake 3: Avoiding nGons and Tris
5:14 Bonus Tip
5:32 Mistake 4: Edge Density
6:15 *RANT* Polycount
8:01 Mistake 5: Modeling ALL details in base model
9:13 Wrap Up
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Sources:
The Dark Crystal: Age of Resistance | Animation VFX Breakdown | DNEG
[ Ссылка ]
Venom: Let There Be Carnage | VFX Breakdown Reel | DNEG
[ Ссылка ]
Character Rigging & Cinematic Animation in God of War with Erica Pinto & Axel Grossman
[ Ссылка ]
How to create exact and technical topology workflow for the Blizzard animators
[ Ссылка ]
Sub Division Paper
[ Ссылка ]
Tim Bergholz | @ChamferZone | [ Ссылка ]
Andrew Hodgson | @AndrewHodgson3D | [ Ссылка ]
Nikolay | @SpeedChar | [ Ссылка ]
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