Can you use an iPhone to track your live-action camera within Unreal Engine? This is a step-by-step experimental guide to getting it to work. The setup works to some degree, but still needs some tweaking and experimenting to make it viable for production.
Some tutorials that I learned from to make this.
FattyBull's Composure tutorial
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Andy Blondin's Composure tutorial
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Unreal Virtual Camera information
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Matt Workman's channel
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Possible Android version plugin:
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